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The card games

The card games collection answers real situations experienced by many teams. It can be activated daily in numerous contexts, also in training rooms and during seminars. All our games are available in French and in English.

" Having original ideas isn’t our strong suit.”
> To clear up misconceptions about the ambitions of a project from the start: PARC, KAPA games
> To speed up the generation of ideas: DOMINORAMA, KAPA, ACDC, TCQSP games

“Although we have ideas, we can’t implement any.”
> To give strength to promising ideas: ACDC, KAPA games
> To transform good ideas into actions: ACDC, TCQSP games

“Hell is other people.”
> To resolve strained relations that slow down a project: PERCEPTION, 108, ICI games
> To improve the conditions of the project: ICI game

“Even though everyone is motivated, we’re all over the place and everything goes slowly.”
> To facilitate creative exchange and to improve cooperation: DOMINORAMA, ICI games
> To share your understanding of high stakes and your vision: PARC game

“It’s Mission: Impossible for some. Others lament a lack of sense.”
> To draw a road map to carry out your project: ACDC game


The pins

QUILLES ANANAS (Pineapple Pins).


A kit of paper pins (A4 format) to bring people together and foster cooperation right from the assembly stage of the pins.

Format: PDF file in A4 format to duplex-print in colour.
Assembly material for the pins: staplers and scissors.

Why do we call it QUILLES ANANAS?
The pin’s form reminds of a pineapple’s: cylindric with leaves.
Pineapple, as a fruit, is a symbol of hospitality and sharing: pineapple pins are friendly.
With its exotic connotation, the name makes a lasting impression and is easy to remember.
The name is sufficiently extravagant to catch attention and spring a surprise.

3 games available in the QUILLES ANANAS format
Break the ice: generator of communication and conviviality between participants.
Find your place: random team generator.
Everything that happens: Persona generator.

In random mode, generate Persona to stage use cases,

arguments or value propositions.





Visual Memory Games : The “ Têtes à Plaques”


Têtes à plaques are visual memory games. They are ideal to share principles or anti-principles and bring a playful touch at the kick-off of a workshop.

Têtes à plaques :

the vitamins of collective intelligence


The game shares 11 principles of life to boost teamwork.


Têtes à plaques :

Innowashing and Creabullshit.


The game shares 22 antiprinciples in total, 11 of which come from Innowashing and 11 from Creabullshit. An easy way to clearly address what is stalling innovation approaches and creativity processes.


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